Does this in anyway have anythign to do with technology? One of the factors mentioned deals with students now being concerned with material gains and one could argue consumer do-dads are increasingly becoming status symbols more than handy things that ease life. From the perspectiv eof the show, Collectable card games increase anxiety as that one golden ticket prize in the card pack can't be acquired. In video games, anxiety increases as frustration in the game increases, obviously. With blogs, facebook, myspace, twitter, et al. we find youth are less private than ever and thus placing themselve sunder more scrutiny than ever, and possibly more pressure to conform.
Perhaps children need to seclude themselves, like the comics readers of old, under the covers with aflashlight, and read this book. Well, if they are above the age of 15.
Cinderella proves that anything under the "Fables" banner is made of pure joy and squeezability. I would say the paper is like charmin to my skin, but against my fingertips, only. I would not dare wipe my keister with this book. It doesnt deserve such a fate.
Cinderella continues to expand upon her own mythos withint he fables world, and so we get introduced to all the ancillary characters in her world, thus expanding the Fable sworld as a whole.
The reveal isn't special, sicne it was forecasted in Issue 2, and some questions do possibly linger too much between the events of three issues, but it is a spy thriller than hits the right notes and portrays Cindy as a strong female lead. She doesnt rely on her sexuality. She isn't helpless. Its as if she were a capable human being. Whereas Alladin is a nice flip. He's the eye candy in this equation.